POV-Ray : Newsgroups : povray.binaries.images : 2nd Poser Post w/ Problem : Re: 2nd Poser Post w/ Problem Server Time
19 Aug 2024 14:17:13 EDT (-0400)
  Re: 2nd Poser Post w/ Problem  
From: Gilles Tran
Date: 15 Nov 2000 08:50:59
Message: <3A1294A8.DB49C745@inapg.inra.fr>
Robert J Becraft wrote:

> I've about gone nuts trying to put a crackle/agate/leopard/granite texture
> on this figure's dress... finally, I added a box in the background... as you
> can see, both the dress and the box have the same texture on them, however,
> the dress comes out a solid color while the box is the texture I expected to
> have on the dress?

If you used 3DWin and exported as a mesh2 object, you should have a list of the
textures in the *_m.inc file. The dress texture should be listed. In one the
radiosity tests I posted some time ago, the list looked like this (it should be
shorter for a P3 figure). The T_* names are from Poser and 3DWin. I declared the
txtHead etc. textures before).

#declare T_SkinHead = texture{txtHead}
#declare T_Eyebrows = texture{txtHead}
#declare T_Lips = texture{txtHead}
#declare T_Lacrimal = texture{txtHead}
#declare T_Eyelashes = texture{txtLashes}
#declare T_InnerMouth = texture{txtHead}
#declare T_Nostrils = texture{txtHead}
#declare T_Tongue = texture{txtHead}
#declare T_UpperEyebrows = texture{txtHead}
#declare T_Teeth = texture{txtHead}
#declare T_SkinBody = texture{txtBody}
#declare T_Nipples = texture{txtBody}
#declare T_Eyeballs = texture{txtHead finish{reflection 0.02}}
#declare T_Pupils = texture{txtHead finish{reflection 0.02}}
#declare T_Eyewhites = texture{txtHead finish{reflection 0.02}}
#declare T_Irises = texture{txtHead}
#declare T_Toenails = texture{txtBody}
#declare T_Fingernails = texture{txtBody}
#declare T_hair = texture{txtHair}
#declare T_bangs = texture{txtHair}
#declare T_wrap = texture{txtHair}
#declare T_dress = texture{pigment{image_map{png "dressmap"}}finish{finVicky}}
// dress


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