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> Negative ior may not be unrealistic. The ior of a bubble of air in water
> is lower than the ior of water, it just makes the light bend the other
> way. An ior of 1 usually means no effect, because POV sets the ior of
> "space" to 1. It is the change in ior that causes light to bend...
If I can just correct this... space is void and there is no matter, so there is
no IOR, but there is in the air.. the air's IOR is ~1 and so the light passing
from air to space will be refracted with an indice of 1, 0 means no refraction
(ie: passing from space to space), common glass is at 2.2 i think... And again,
look at the glass on earth, it looks nice, look at it in space and it looks
different, because the IOR passes from 1 to 2.2 and in space from 0 to 2.2...
A negative IOR should simply result in the opposite effect, thus making a
magnifying-glass(?) into a fisheye-lens and making a fisheye-lens into a
magnifier...
Something pretty cool about IOR is when it's animated, ie relative to the clock,
that gives a very nice effect!
Just my two cents! ;)
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
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