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> However, a quadric should do the job, if an infinite cylinder really is
> necessary. Maybe a "infinite" keyword could be added to cones and
> cylinders...all it would have to do is remove bounding and not clip the
> ends and render disks there.
Thanks, the quadrics work pretty fine!
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
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