POV-Ray : Newsgroups : povray.binaries.images : radiosity inside ! (WIP, Test, Comparative, 15k) : Re: radiosity inside ! (WIP, Test, Comparative, 15k) Server Time
19 Aug 2024 22:09:07 EDT (-0400)
  Re: radiosity inside ! (WIP, Test, Comparative, 15k)  
From: Xplo Eristotle
Date: 12 Nov 2000 04:45:25
Message: <3A0E67D5.D2331D79@unforgettable.com>
Nathan Kopp wrote:
> 
> "Chris Huff" <chr### [at] maccom> wrote...
> > Paul Blaszczyk  <3d### [at] alpharayde> wrote:
> >
> > > it is right, that the maximum of recursion_limit is 6?? I've rendered
> > > a test-scene with several values for recursion_limit...after 6 all
> > > rendering times (also at 100 and 150) were the same as at 6.
> >
> > I think that sampling stops when it gets to the point that additional
> > samples won't make much difference. It could be that with your settings,
> > recursion levels beyond 6 would make such a small contribution that they
> > are dropped. Something like the ADC settings.
> 
> Yes.  There is an ADC bailout setting specifically for radiosity (separate
> from the usual ADC bailout setting).  See the MegaPov docs for more info.

It doesn't seem to work like the docs suggest, though. I've set it to 1
and had no real difference on a scene except to smooth out the radiosity
a little. In fact, based on my limited experience, I'd suggest leaving
it set at 1 all the time.

-Xplo


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