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Geoff Wedig wrote:
>
> Yeah, I ran into this when I was trying to get a good oak texture, including
> grains. I ended up doing a pigment map with the same coordinants as the
> texture map, then added a texture field to the iso-wood includes. It's not
> very general, though, since when tweaking one, you have to tweak the other,
> by hand, but the increased effectiveness is worth it. I can now do things
> like grains, having the dark wood rougher, while the light wood is smooth
> and shiny (this is what the oak in my house is like) rather than just having
> the depth be uniform.
>
> If you want to see my tweaks, I can send them to you. I can also post a
> picture if what I'm talking about isn't clear.
>
> Geoff
That sounds interesting, i already made some tries with pigment_maps and would
be really interested to see your efforts.
Specifying the function pigment and texture separately is a bit problematic for
some additions i made like the distorted plank in the picture, but i think i
could find a solution.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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