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GrimDude wrote:
>
> Aye. I've been looking at the new turbulence vector. That, and I believe
> something like a spotted map, would get results. In otherwords, a complex
> texture would most certainly be required.
I'm not sure if i understood that right, could you explain it a bit more
detailed ?
> I have no doubt that warps,
> blackholes, (whatever) could benefit diversity in the pattern, but not the
> answer in getting the overall effect.
I think displace warps are quite a good idea, i also try the black_hole warps
placed at the surface of the wood objects.
> I started off iso woods by trying to recreate the T_Wood series, which I
> then proceeded to 'dirty down' with knotholes. I still haven't gotten the
> results I want, but I have a ton of projects going too. :)
>
> Attached are 25 T_Woods less the knotholes.
>
You should remember that layered textures can't be used in the IsoWood include.
BTW I already have quite a lot of color_maps and some pigments to be included
with IsoWood 0.2
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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