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Christoph Hormann wrote:
> It looks quite good, but there are still a lot of typical errors (what you call
> diffuse==0 is only one thing) like stair effects and thin lines.
>
> IMO similar shapes are also possible with smooth functions, of course not that
> simple. I posted a regular grid of cubes some time ago:
Did you release that code? It would be neat to have a smooth iso/ triangle
solution that looks just like this. PeterC was nice to show me code that could
make something similar, but even after I tinkered with it, it still did not have
this wonderful structured, city-like feel to it. This structure is more than
simply boxes of random heights translated to random y values. Maybe the problem is
that I don't understand the math here as much as I think I do.....
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