POV-Ray : Newsgroups : povray.binaries.images : Cloth simulator (png 31kbu) : Re: Cloth simulator (png 31kbu) Server Time
19 Aug 2024 16:20:30 EDT (-0400)
  Re: Cloth simulator (png 31kbu)  
From: Jérôme M  Berger
Date: 8 Nov 2000 11:30:44
Message: <3A097FB4.C70C2B5E@tapasmail.net>
"Tony[B]" wrote:
> Did you write it in C or in POV-Script? When will it be available for us to
> tinker with it? What did you base it on? Did you just come up with the stuff
> on your own, or did you read Xavier Provot or Hugo Elias' stuff? Tell me
> more!!! =)
> 
	I wrote it myself from scratch in C++. It is fairly basic right now but
I do plan to improve it. However, I want to make that image for the IRTC
first, so the simulator probably won't be usable before the end of
december if then (Right now I have to recompile each time I change a
parameter, you can hardly get less user-friendly ;-)

> Inverted normals? Bad smoothing?
	The normals on each vertex are the same for all triangles, so if this
was the case, it should affect the neighboring triangles too...


-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
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