POV-Ray : Newsgroups : povray.binaries.images : radiosity inside ! (WIP, Test, Comparative, 15k) : Re: radiosity inside ! (WIP, Test, Comparative, 15k) Server Time
19 Aug 2024 16:19:58 EDT (-0400)
  Re: radiosity inside ! (WIP, Test, Comparative, 15k)  
From: Greg M  Johnson
Date: 6 Nov 2000 09:35:50
Message: <3A06C078.B4E945AF@my-dejanews.com>
Well, the patches actually make it look a bit more real, as if the sheetrock
person or painter were a bit sloppy.

gemelli david wrote:

> hum... strange title but this scene is a WIP. I'm using it to test some
> radiosity parameters and technics, and it will be a comprative scene in
> POV and LightScape when the 3D Studio MAX model will be done.
>
> Story:
>
> I saw yesterday a photo in one of my brother's ebenist books of a studio
> like this. I decided to do it with POV.
> today, at work, while my computer was unused, I launched a render. A
> graphist wanted to test the same scene in LightScape (we are using it
> since a few days). So, he will do the model in MAX, and he will import
> it in LightScape, I will convert it to a POV scene and we will do
> tests...
>
> My question:
> I used this parameters in megapov 0.6.
>     pretrace_start 0.04
>     pretrace_end 0.01
>     count 300
>     recursion_limit 2
>     nearest_count 3
>     error_bound 0.3
> I read the "Christoph's Page", I tried various values for radiosity but
> I still have this dark patches in the corner of the window.
>
> and before, with megapov 0.5, I got dark circles even with a high count
> !
>
>                    Thanks for helping...
>
>                            David
>
>   ------------------------------------------------------------------------
>  [Image]


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