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Well, the patches actually make it look a bit more real, as if the sheetrock
person or painter were a bit sloppy.
gemelli david wrote:
> hum... strange title but this scene is a WIP. I'm using it to test some
> radiosity parameters and technics, and it will be a comprative scene in
> POV and LightScape when the 3D Studio MAX model will be done.
>
> Story:
>
> I saw yesterday a photo in one of my brother's ebenist books of a studio
> like this. I decided to do it with POV.
> today, at work, while my computer was unused, I launched a render. A
> graphist wanted to test the same scene in LightScape (we are using it
> since a few days). So, he will do the model in MAX, and he will import
> it in LightScape, I will convert it to a POV scene and we will do
> tests...
>
> My question:
> I used this parameters in megapov 0.6.
> pretrace_start 0.04
> pretrace_end 0.01
> count 300
> recursion_limit 2
> nearest_count 3
> error_bound 0.3
> I read the "Christoph's Page", I tried various values for radiosity but
> I still have this dark patches in the corner of the window.
>
> and before, with megapov 0.5, I got dark circles even with a high count
> !
>
> Thanks for helping...
>
> David
>
> ------------------------------------------------------------------------
> [Image]
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