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Thomas Lake wrote:
>
> Wow that really helped thanks! At first I got a lot of blotchiness, but that
> seemed to clear up if I set the error_bound a little higher, 0.5 in this case.
Raising the count, dropping the pretrace_end as low as practical, and
adding "adc_bailout 1" will help somewhat with the blotchiness.
Alternately, you could raise the count up to 200-300, set error_bound to
.03, adc_bailout to 1, and drop nearest_count to 1; this should give you
extremely smooth results without taking TOO long to render (and if you
try this, I'd like to hear/see your results).
-Xplo
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