The image bellow was designed in Moray and rendered in MegaPov. I did
not use the Moray setting, only the following:
radiosity {
count 300
}
All objects have the following material:
#declare Material1 =
material // Material1
{
texture
{
pigment
{
color rgb <1.0, 1.0, 1.0>
}
finish {
ambient 0
diffuse 0.8}
}
}
There is a plane above the scene to reflect the rad lighting back down.
My question is, why do the 3 objects have no radiosity shadows? I know
that since there is no direct lighting on them they will not cast ver
prominent shadows, however there should still be a fuzzy shadow on the
ground due to radiosity. The way the image looks now is very FLAT. For
some reason I have a thing for simple radiosity images, they have some
kind of beauty, any agree?
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Preview of image 'test6.jpg'
![test6.jpg](/povray.binaries.images/attachment/%3C3A036990.123BB0D%40home.com%3E/test6.jpg?preview=1)
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