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Hi,
Chris Huff wrote:
> How is specifying "parallel" and a "point_at" vector so difficult? And
> how is this "distant light" feature any different? And why are you
> trying to use a cylinderical light source? Just use a point source for
> the sun...
> And "orient" doesn't have anything to do with parallel light_sources, it
> only affects area lights.
3D Studio VIZ 3 have also a kind of "parallel-spot" to simulate a sun. It
looks like a cylinderical light with a start-, end-point and a radius. I
have't used the light (cyl.) in POV before, but i don't think, that this one
can do soft shadows.
Paul
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