POV-Ray : Newsgroups : povray.unofficial.patches : feature request : Re: feature request Server Time
1 Sep 2024 20:18:59 EDT (-0400)
  Re: feature request  
From: Paul Blaszczyk
Date: 1 Nov 2000 07:57:37
Message: <3A001320.9C46EC93@alpharay.de>
Hi,

Chris Huff wrote:

> How is specifying "parallel" and a "point_at" vector so difficult? And
> how is this "distant light" feature any different? And why are you
> trying to use a cylinderical light source? Just use a point source for
> the sun...
> And "orient" doesn't have anything to do with parallel light_sources, it
> only affects area lights.

3D Studio VIZ 3 have also a kind of "parallel-spot" to simulate a sun. It
looks like a cylinderical light with a start-, end-point and a radius. I
have't used the light (cyl.) in POV before, but i don't think, that this one
can do soft shadows.

Paul


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