POV-Ray : Newsgroups : povray.newusers : Sharp edges to illumination : Re: Sharp edges to illumination Server Time
5 Sep 2024 18:17:32 EDT (-0400)
  Re: Sharp edges to illumination  
From: Warp
Date: 28 Oct 2000 08:21:52
Message: <39fac4e0@news.povray.org>
Josh English <eng### [at] spiritonecom> wrote:
: Yup. The second sphere to make the shadow was smaller, but it still created
: the artifact on the main one. I even gave it a bland rgb 0 texture with no
: normal or finish... nothing really helped.

  There seems to be some misconception here.

  If the inner sphere casts a shadow on the floor, it will certainly cast
a shadow on the (back side of the) outer sphere.
  Pigments (without filters), normals and finishes do not affect shadow
calculations at all. I don't understand why you think that an rgb 0 texture
without finishes and normals would be of any help here.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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