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Jamie Davison <jam### [at] dh70qd u-net com> schrieb in im Newsbeitrag:
MPG.145feb91a867595e98981b@news.povray.org...
> How was this done using one camera, two primitives, and two single
> layered textures?
>
> Oh, and jpeg really didn't like it at all...
>
> Bye for now,
> Jamie.
>
It's really quite simple: A perfect reflective cone standing on a checkered
floor, viewed from above.
Proof:
#include "colors.inc"
camera {
orthographic
location <0.0, 10.0, 0.0>
up <0, 0, 2.1>
right <2.1, 0, 0>
look_at <0.0, 0.0, 0.0>
}
cone {
3*y, 0.0,
0*y, 1.0
finish {
reflection 1
}
}
plane { <0, 1, 0>, 0
pigment {
checker White, Black
}
finish {ambient 1}
}
Bye,
Wolfgang
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