POV-Ray : Newsgroups : povray.binaries.images : Starting a fresh cockpit - Select.jpg (42k b.u.) : Re: Starting a fresh cockpit - Select.jpg (42k b.u.) Server Time
19 Aug 2024 20:10:52 EDT (-0400)
  Re: Starting a fresh cockpit - Select.jpg (42k b.u.)  
From: GrimDude
Date: 19 Oct 2000 02:27:17
Message: <39ee9445@news.povray.org>
"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in
message news:39ED59AE.DA8BBC88@schunter.etc.tu-bs.de...
>
> That looks good, I hope to see it 'built in' soon.
>
It won't be real soon. I tend to get distracted and this is a scene I am
inspired to do a lot of detailed texturing for.

> Did you use an image_map or object_pattern with text objects for the text
?
>
As I posted somewhere else, there's a ton of image maps involved with this
plane. The object_pattern function will find its way into my work, but I
didn't feel motivated to edit my work (and don't yet, anyway).

> Concerning the lamp, i would suggest a transparent sphere (maybe some
> radial/quilted, etc. normal) and emitting media inside.  You could also
try a
> glow.
>
What I have so far, is a red tinted egg-shell lens (the High Blower push
button thing is all hollow). I want to put a lightbulb type object inside of
it, with a glowing element. I still haven't 'grokked' media, but I did try
it and wasn't happy. The current glow object was pretty easy to put in, but
I either have a problem with my object, or the glow too easily penetrates
solid objects (I put up a black solid box between a camera and a glow and
you could see the central glow area). Anyway, I wanted to see an open coil
like object glowing with a brilliant output. Like real light bulbs :)

I would post the result, but it doesn't differ much from this one.

> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/

Thanks for replying, Christoph.

Grim


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