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"Margus Ramst" wrote:
> This might be true if a) the camera doesn't move
If the camera moves, you cannot get correct results with MegaPOV, so it does
not make sense to compare the render times in that case.
> With MegaPOV motion blur, you'd be rendering the blurred parts
> - say - 25 times _every frame_ With the post-processing method
> you might need to render more frames to get a smooth blur over
> a certain time interval - but not anywhere near 25 times more.
Please explain why. As I see it you need the same amount of samples to get
the same amount of smoothness. So you would indeed have to use 25 times more
images (which will always be slower because non-blurred objects are also
rendered extra times).
Rune
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