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"Margus Ramst" wrote:
> This method of motion blurring is useful for still images. But IMO it is a
lot
> of wasted effort for animations, where motion exists across frames anyway.
My logic tells me that realistic motion blur never extents that far.
"Overlapping" never occurs. I mean, in the video recorders the light can
only be projected onto one frame at a time. So if you use 25 frames per
second, the motion blur for a given frame will at most range over 1/25
second. Therefore averaging frames will not be realistic.
So if you use realistic settings for the motion blur, MegaPOV's internal
method is always faster (because non-blurred objects are only rendered
once).
Greetings,
Rune
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