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> 2) The way I did it was to modify the (x,y,z) parameters in the
function call,
> like this:
> function{
> My_pigment_function(
> abs(x)-floor(abs(x)),
> abs(y)-floor(abs(y)),
> abs(z)-floor(abs(z))
> )
> }
> This also tiles a <0,0,0>-<1,1,1> slice of the pattern in 3D - but if
I'm not
> mistaken, the pattern is mirrored at the origin.
why you absolute coordinates ?
My_pigment_function(x-floor(x),y-floor(y),z-floor(z))
ABX
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