POV-Ray : Newsgroups : povray.binaries.images : My 1st Image - In Progress (66kb) : Re: My 1st Image - In Progress (66kb) Server Time
19 Aug 2024 22:09:24 EDT (-0400)
  Re: My 1st Image - In Progress (66kb)  
From: C J 
Date: 13 Oct 2000 10:20:27
Message: <39e71a2b$1@news.povray.org>
Cris,
The example I gave will give you a circular path. When you get to spelling
district, translate it by a negative Y.

Regards,
C.J.

Cris Williams <wor### [at] netscapenet> wrote in message
news:39E60235.4A1F22B0@netscape.net...
> Actually I will have the string "Wright Brothers District" following a
circular
> path around the outside of the image the same way as the old logo at
> www.wbd-bsa.org was done.  I plan to have the word "District" follow a
circular
> path, too.
>
> Cris
>
> (BTW - Although I run the web site for the Boy Scouts Wright Brothers
District,
> I don't get paid to do it, I was volunteered!)  ;-)
>
> "C.J." wrote:
>
> > I think it looks great!
> > As for letters around the outside of the image, try something along
these
> > lines...
> >
> > #declare W=
> > text{
> >     ttf "timrom.ttf" "W" .2, 0
> >     pigment { Red }
> >     // Translate the letter so it centers as close as you can to <0,0,0>
> >     translate<-.5,-.25,0>
> >   }
> >
> > #declare R=
> > text{
> >     ttf "timrom.ttf" "r" .2, 0
> >     pigment { Red }
> >     // Translate the letter so it centers as close as you can to <0,0,0>
> >     translate<-.5,-.25,0>
> >   }
> >
> > // Then translate the letter object and rotate into place
> > object { W translate y*3 rotate z*-45 }
> > object { R translate y*3 rotate z*-40 }
> >
> > etc....
> >
> > This should give you what you are looking for....
> >
> > Regards,
> > C.J. - POV User
> > www.crosswinds.net/~povstudy
> >
> > Cris Williams <wil### [at] udriudaytonedu> wrote in message
> > news:39e5e9cd@news.povray.org...
> > > I have attached my first attempt at raytracing and would appreciate
any
> > > suggestions that you might have.  It's not finished yet as there are a
few
> > > obvious fixes to make.  I need to move the ends of the red, white and
blue
> > > rings back so they aren't so close to the big "WBD" and I need to
adjust
> > the
> > > MVC and BSA lettering on the bottom.  I will also be adding some
lettering
> > > around the outside of the logo once I figure out how.  :-)
> > >
> > > This logo will be replacing a logo I did in PSP 6.  The old logo can
be
> > seen
> > > at www.wbd-bsa.org.  I would like to make the new logo as realistic as
> > > possible.  The scene was modeled in Moray except for the beveled
"WBD",
> > > which was done using Elefont and then imported into Moray as a UDO.  I
am
> > > using 6 point lights to illuminate the scene, but only I have only 2
of
> > them
> > > casting shadows because otherwise the "casting" texture on the logo
gets
> > > completely washed out.  Please be brutally honest with your opinions
and
> > > suggestions - you won't hurt my feelings!
> > >
> > > Thanks,
> > >
> > > Cris
> > >
> > >
> > >
>


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