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Cris,
The example I gave will give you a circular path. When you get to spelling
district, translate it by a negative Y.
Regards,
C.J.
Cris Williams <wor### [at] netscape net> wrote in message
news:39E60235.4A1F22B0@netscape.net...
> Actually I will have the string "Wright Brothers District" following a
circular
> path around the outside of the image the same way as the old logo at
> www.wbd-bsa.org was done. I plan to have the word "District" follow a
circular
> path, too.
>
> Cris
>
> (BTW - Although I run the web site for the Boy Scouts Wright Brothers
District,
> I don't get paid to do it, I was volunteered!) ;-)
>
> "C.J." wrote:
>
> > I think it looks great!
> > As for letters around the outside of the image, try something along
these
> > lines...
> >
> > #declare W=
> > text{
> > ttf "timrom.ttf" "W" .2, 0
> > pigment { Red }
> > // Translate the letter so it centers as close as you can to <0,0,0>
> > translate<-.5,-.25,0>
> > }
> >
> > #declare R=
> > text{
> > ttf "timrom.ttf" "r" .2, 0
> > pigment { Red }
> > // Translate the letter so it centers as close as you can to <0,0,0>
> > translate<-.5,-.25,0>
> > }
> >
> > // Then translate the letter object and rotate into place
> > object { W translate y*3 rotate z*-45 }
> > object { R translate y*3 rotate z*-40 }
> >
> > etc....
> >
> > This should give you what you are looking for....
> >
> > Regards,
> > C.J. - POV User
> > www.crosswinds.net/~povstudy
> >
> > Cris Williams <wil### [at] udri udayton edu> wrote in message
> > news:39e5e9cd@news.povray.org...
> > > I have attached my first attempt at raytracing and would appreciate
any
> > > suggestions that you might have. It's not finished yet as there are a
few
> > > obvious fixes to make. I need to move the ends of the red, white and
blue
> > > rings back so they aren't so close to the big "WBD" and I need to
adjust
> > the
> > > MVC and BSA lettering on the bottom. I will also be adding some
lettering
> > > around the outside of the logo once I figure out how. :-)
> > >
> > > This logo will be replacing a logo I did in PSP 6. The old logo can
be
> > seen
> > > at www.wbd-bsa.org. I would like to make the new logo as realistic as
> > > possible. The scene was modeled in Moray except for the beveled
"WBD",
> > > which was done using Elefont and then imported into Moray as a UDO. I
am
> > > using 6 point lights to illuminate the scene, but only I have only 2
of
> > them
> > > casting shadows because otherwise the "casting" texture on the logo
gets
> > > completely washed out. Please be brutally honest with your opinions
and
> > > suggestions - you won't hurt my feelings!
> > >
> > > Thanks,
> > >
> > > Cris
> > >
> > >
> > >
>
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