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I think it looks great!
As for letters around the outside of the image, try something along these
lines...
#declare W=
text{
ttf "timrom.ttf" "W" .2, 0
pigment { Red }
// Translate the letter so it centers as close as you can to <0,0,0>
translate<-.5,-.25,0>
}
#declare R=
text{
ttf "timrom.ttf" "r" .2, 0
pigment { Red }
// Translate the letter so it centers as close as you can to <0,0,0>
translate<-.5,-.25,0>
}
// Then translate the letter object and rotate into place
object { W translate y*3 rotate z*-45 }
object { R translate y*3 rotate z*-40 }
etc....
This should give you what you are looking for....
Regards,
C.J. - POV User
www.crosswinds.net/~povstudy
Cris Williams <wil### [at] udri udayton edu> wrote in message
news:39e5e9cd@news.povray.org...
> I have attached my first attempt at raytracing and would appreciate any
> suggestions that you might have. It's not finished yet as there are a few
> obvious fixes to make. I need to move the ends of the red, white and blue
> rings back so they aren't so close to the big "WBD" and I need to adjust
the
> MVC and BSA lettering on the bottom. I will also be adding some lettering
> around the outside of the logo once I figure out how. :-)
>
> This logo will be replacing a logo I did in PSP 6. The old logo can be
seen
> at www.wbd-bsa.org. I would like to make the new logo as realistic as
> possible. The scene was modeled in Moray except for the beveled "WBD",
> which was done using Elefont and then imported into Moray as a UDO. I am
> using 6 point lights to illuminate the scene, but only I have only 2 of
them
> casting shadows because otherwise the "casting" texture on the logo gets
> completely washed out. Please be brutally honest with your opinions and
> suggestions - you won't hurt my feelings!
>
> Thanks,
>
> Cris
>
>
>
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