POV-Ray : Newsgroups : povray.programming : Scattering In POV Ray : Re: Scattering In POV Ray Server Time
28 Jul 2024 14:18:07 EDT (-0400)
  Re: Scattering In POV Ray  
From: J D  Herron
Date: 10 Oct 2000 13:41:20
Message: <39e354c0@news.povray.org>
"Nathan Kopp" <Nat### [at] Koppcom> wrote in message
news:39a9d1d7$1@news.povray.org...
>
> Making it fully wave-dependent would be nearly (if not fully) impossible,
> because POV uses the RGB format to store all colors.  This means that the
> specturm is discritized into three steps - red, green, and blue.  This
> leaves very little information to be used by wavelength-dependent
features.
>
> However... scattering can be color-dependent.  Note that I say
> color-dependent and not wavelength-dependent... they are different.  Used
> properly, you can make color-dependent scattering look a whole lot like
> wavelength-dependent scattering.  For example, some work has been done
using
> scattering type 4 to simulate earth's atmosphere (using scattering type 2
> for clouds within the atmosphere).  Using a bluish color for scattering,
> with an appropriate density and an extinction of 1.0 generates a nice blue
> sky.  And when the light source (sun) is rotated around this virtual
earth,
> nice pink and red sunsets appear almost magically.  I did some tests a
while
> back (based on someone else's original code) and it worked very well
(though
> it was _very_ slow).

Can you point me to where I might find any examples of what you describe
here?

Thanx..


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