POV-Ray : Newsgroups : povray.binaries.animations : Modified Sphericon Thing (145Kbu) - Sphericon_V_2_a.mpg [1/1] : Re: Modified Sphericon Thing (98kbu file attached) Divx;-) required. - Sphericon2_A.avi [1/1] Server Time
20 Jul 2024 13:14:09 EDT (-0400)
  Re: Modified Sphericon Thing (98kbu file attached) Divx;-) required. - Sphericon2_A.avi [1/1]  
From: Data
Date: 6 Oct 2000 18:16:34
Message: <39de4f42@news.povray.org>
"Jamie Davison" wrote
> On Thu, 5 Oct 2000 06:31:56 +0930, Data wrote...
> > Hrm, I'll have to try Moray more often, though I still prefer playing
with
> > the numbers themselves
>
> It's a mindset thing.  I use Moray because I find it mind numbingly
> boring to type in lots of abstract numbers, when I can just click create
> sphere, and then transform it as I want, and see the results instantly.
>
> Other people out there can do incredible things with just a keyboard and
> a text editor.
>
I seem to be able to get an idea of where it is from just the numbers. 3d
model in my head, sort of thing (not overly accurate, though)

> <shrug>  I'm not claiming either way is better, but as a personal choice,
> I prefer Moray. (and it's still the only shareware other than my
> newsreader and email that I use regularly and have registered.)
>
To each their own. Moray is a nice program. I've used it about 10 times, but
mostly it just sits there gathering virtual dust. It's nice & potent in the
right hands, though (as you demonstrated with the animation and others have
with some of the Star Trek & Star Wars schenes I've seen)
And the extra patches are nice

> > > Have you got the Divx;-) codec?  It's just that it's not really that
> > > interesting, and as a Divx;-) .avi, it's only 48k or so, and I'm sort
of
> > > loathe to take up much more space on the newsgroup with another
version
> > > of this (and an infinitely less pleasing version IMO)
> > >
> > Yeah, I have (finally)
> > I'll have to give it a try at encoding. I have a new breed for a game
that
> > neews a demonstration movie, but at the moment a full 360 degree spin of
it
> > is just under 300k at fairly low resolution
>
> Well, I found the other version of the animation, and it should be
> attached, but it's 98k, not 58 as I thought (I think it was originally
> 58k, but I re-rendered with Antialiasing and at a slightly higher res.)
>
Well, I'm game. 98k bu is still fairly small, IMO. Besides, I'm curious :)
Hrm, this is annoying. Animation Shop 3 can read mpgs but can't save them
yet :(


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