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In official POV-Ray (and in MegaPOV 0.5 I think) this...
transform MyTrans
...is correct, and this...
transform { MyTrans }
...will generate an error.
However, in MegaPOV 0.6 this...
transform { MyTrans }
seems to work, while this...
transform MyTrans
...craches the program!
Here's a complete example:
#declare MyTrans = transform {translate x}
sphere {
2*z, 0.3
pigment {color rgb 10}
transform MyTrans
// transform { MyTrans }
}
I use MegaPOV 0.6 for Windows.
Rune
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