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"Zilvah" <zil### [at] online no> wrote in message
news:39d9d080@news.povray.org...
<snip>
Is this the sort of thing you are after?
#include "colors.inc"
camera{location <0,25,-70> look_at y*25}
light_source{0, White translate <10,10,-50>}
sky_sphere{pigment{White}}
#declare R = seed(334523);
#declare y_count = 0.1;
#while (y_count < 50)
#declare z_trans = (y_count/2);
#declare y_rot = rand(R) * 360;
sphere{
y_count*y, 0.5 + rand(R)
pigment{rgb<0.25 + rand(R), 0.25 + rand(R), 0.25 + rand(R)>}
finish{ambient 0.5}
translate z * (z_trans * (1 + rand(R)/5)) rotate y*y_rot
}
#declare y_count = y_count + 0.2;
#end
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