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Simon Lemieux <lem### [at] yahoo com> wrote:
:> This is correct. Try Chris Colefax's Object Bender include file, which
:> can be found at:
:>
:> http://www.geocities.com/ccolefax/
: Woa, thanks a lot!
Don't get too excited. Since the include file uses the same technique as
you do, it will be as slow (if not even slower) than yours.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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