|
![](/i/fill.gif) |
"Greg M. Johnson" wrote:
> Can it do a rotating heel + knee system?
How do you define a rotating heel + knee system? I don't find the meaning of
it obvious.
> If you look at my 04.08.00 posting here, that was pure FK with
> specified angles.
>
> This version is complicated.
Wait a minute - I don't quite get this...
Do you work like this:
A) You manually use JvS's macro to find the knee point
and manually calculate the required angles?
So you have to do some math calculations every time
you want it to move in a different way?
Or is it like this:
B) Your POV script uses JvS's macro to find the knee point
and then automatically do all necessary math calculations.
Please clarify! :-)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated September 25)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
![](/i/fill.gif) |