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Is there a reason why copying a CSG object doesn't work like copying
a mesh? I can't figure any reason why copying a mesh just by taking
another "reference" to it but not copying the mesh data itself is ok,
but doing it for a (big) CSG is not ok.
I think that many scenes would definitely take advantage of the memory
saving, specially with very big CSG's.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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