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> No, but I think I see where the confusion comes from. You were thinking
> of the values returned by the Noise function (which are something like
> -0.01 to 1.01 and are truncated in the way you said)
Actually, the plateaus were much worse than that. Clamping (as Warp
described) still happens, but it used to be something like [-0.5, 1.5]
clamped down to [0,1].
> and the values
> where Noise can be computed (must be bigger than -10000, and I don't
> know the upper limit but there's one). In this case the only solution is
> to take advantage of the periodicity of Noise and to bring the values
> inside the acceptable range using a modulus (or something similar).
Could this be done using shift operators (is the period a multiple of 2)?
-Nathan
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