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This is mainly for Chris but anyone else playing with glows may
want to take note.
I've been working on a scene with glows and I've encountered a problem
Glows do not behave well when #declared.
The following gives an error.
#declare Test=
glow {
location <0,0,0>
color rgb <1,0,0>
}
while
#declare Test =
union {
glow {
location <0,0,0>
color rgb <1,0,0>
}
sphere {
<0,0,0>,1
pigment {rgb 1}
}
}
gives a warning that there should be at least 2 objects in a CSG
and places the glow in the scene.
A subsequent call
object {Test}
simply places the sphere into the scene.
Also pov-ray returns an error if a glow is the last thing in a scene.
Chris, are these issues going to be addressed in the next version?
Gail
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