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>Yes, I tried absorption rgb <1, 0.5, 0> (according to my scattering rgb<0,
0.5, 1> and reduced this filter, not translucency to 0... but Earth's
surface still
>remains dull and low in contrast! Also in Darcy's tutorial, I didn't find
anything about avoiding this effect... I browsed through the "finish"
section of the
>PoV-Ray manual, but it was also no help to me... is it avoidable at all or
is it an essential deficiency of raytracing?
Try increasing the "diffuse" component of the finish of the planet's surface
to something in the 2.0 to 6.0 range.
Mark
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