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> Actually, not everyone thinks it's working. Check out these posts in
> povray.bugreports:
I don't check out .bugreports very often. Point taken, nonetheless.
> Because this sort of thing affects bozo, spotted, wrinkles, turbulence,
and
> a variety of other aspects of POV, the exact way it should be implemented
> may not be this simple.
Ah, OK. What would you suggest?
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