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> brighter inner region and dimmer outer region. And since light sources
> interact with media by default the light might be better suited using the
> media container as a 'looks_like' instead of unioned as you now have it.
Interesting that you say that, when I tried that, I got an "image" of the
flame reflected off of my white plane??? Something I am missing?
> Although, unless 'media_attenuation' is set to on in the light I don't
> think it matters unless 'absorption' is used in the media.
> Disclaimer: I've been known to be wrong before.
> Anyway, for a brighter flame object you'll want to increase emission, or
> lower scattering (and/or density). For brighter illumination you'll need
> to increase the lights color vector, of course.
>
> Bob
>
> "Yann Ramin" <atr### [at] atrustrivalie eu org> wrote in message
> news:39ced67f@news.povray.org...
> |
> | I'm trying to produce a flame based upon a burning gas, but used for
> | illumination. I've come up with two different ideas. Both of them
> | don't
> | put out enough light, and could use some work. Any ideas? This is
> | designed for an outdoor lighting situation.
>
>
>
--
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Yann Ramin atr### [at] atrustrivalie eu org
Atrus Trivalie Productions www.redshift.com/~yramin
Monterey High IT www.montereyhigh.com
AIM oddatrus
Marina, CA
IRM Developer Network Toaster Developer
SNTS Developer KLevel Developer
( this .sig represents the view of the world at any one
moment. Enjoy! )
"If I read the DeCSS source code in a forest, would it make
a copyrightable sound?"
- mwalker
"All cats die. Socrates is dead. Therefore Socrates is a cat."
- The Logician
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