POV-Ray : Newsgroups : moray.win : New Model : Re: New Model Server Time
28 Jul 2024 12:24:48 EDT (-0400)
  Re: New Model  
From: Steve Clarke
Date: 19 Sep 2000 22:15:07
Message: <39c81dab@news.povray.org>
"Peter Cracknell" <pc### [at] lineonenet> wrote in message
news:39c7df1c@news.povray.org...
> I'm assuming this was made in Moray.

Modeled in Rhino 1.1. Exported as UDO to Moray.


Interestingly enough I've had a
> similar go myself, initially to understand image mapping
> (http://website.lineone.net/~pc/images/beetlel.jpg)

It looks like it worked for you.  Actually I was able to get a map not unlike
your roof design, onto the top of the nose section of my race car.
Unfortunately, my image needs to be mapped partially on the sides of the nose as
well.  When I scale the image with transformations beyond an edge of the
surface,  the image streatches completely down the surface like string cheese.
Kind of comical ( the first time...)
>
> I can't give you a tutorial (ken?), but I can say quickly:
>
> planar projection projects an image from a set image thus if you wanted a
> imaged cube you would theoreticily need 6 image maps and project them across
> different planes.

Because my surface contours arent exactly planar, or exactly cylindrical or
spherical, I assume I need to use, probably, planar but to cut my images into
sections for each orthographic view ( top, sides, front, back).  'Makes sense,
but it also gives one pause for the effort involved.  Wow.

I've been using a freeware program called UV Mapper to position my images on the
surface.  This part works slick. I import the surface I want to map from Rhino
into UV Mapper. In UV Mapper, I --unroll--the surface out flat.   I then
position and scale the image onto the surface.  I then save the "mapped" image
in TGA or GIF format (TGA) and copy that file to the Moray/Maps folder.  There I
can call up the image while building textures in Moray.

Do you see any problems with this method?



I would therefore recomend using an orthographics camera
> (or close say 1 for viewing angle camera) and position it exactly with the
> figures, rendering, saving an TGA or BMP, creating a new image map within a
> new material and APPLYING (it took me a little while to work that out).
> Using the transformation bit you can position & scale the image (generally
> you double the x and y) and then preview.  You will need a layered material
> for more than one imagemap - I would recomend having one big one for each
> angle and editing the image manually.
>
> I'm not saying this is the easiest way but it works for me.  If you want I
> can post (or upload) a zip of the beetle to show how its done.

That would be welcome.  I'm not sure this newsgroup allows uploads, though.  A
zip attached to e-mail would work for me.  :)
>
Thanks for your thoughts.


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