"David Fontaine" <dav### [at] faricynet> wrote in message
news:39C6DC26.2B325E00@faricy.net...
> Hmm, you could use MegaPOV trace() to place blob components. Trace from
the
> camera to where you want the reflection to be, save the surface normal,
> calculate the reflection ray and place the blob component anywhere along
it.
Is there nothing that MegaPOV can't do?!?! Maybe I will have to try it
out...
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