My personally (!) implemented fourth order Runge-Kutta algorithm calcluated
two million points in about five seconds. Not bad? (Or so I'd like to
believe.) This is a two hour render, moslty because of the depth-four
antialiasing with threshold zero. (Threshold 0.01 made some of the thin
lines dissappear, so I thought what the heck and went to dinner. :)
Problem: The region where the lower "wing" is partially covered with the
upper one is kind of messy. I guess it is because of the nature of
aliasing/antialiasing. Would depth 5 or higher have any effect? What about
renering larger and rescaling? I don't have time for such things right now,
though ...
Regards.
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Simen Kvaal
Student at the faculty of mathematics and
natural sciences, University of Oslo, Norway.
Webmaster for \hbar (Fysikkforeningen).
e-mail: sim### [at] studentmatnatuiono
web: http://www.uio.no/~simenkv/
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