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As I showed before, the depth image patch worked perfectly for this surface,
but I cannot get a diffuse reflection off the side. Isn't this odd?
Chris Huff wrote:
> In article <39c42a63@news.povray.org>, "Greg M. Johnson"
> <"gregj;-)56590\""@aol.c;-)om> wrote:
>
> > Thanks, I was hoping for a procedural city, infinite in size, which would
> > enable me to have it buzzing with ships dodging the buildings, etc.
>
> You could do something like that with using the noise3d() function to
> determine the height of the buildings, and generating buildings as
> needed.
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
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