"Warp" <war### [at] tag povray org> wrote...
> I suppose that this is due to how povray handles internally those
objects
> (difference is the intersection of the objects with the second one
> inverted?).
True.
> Should cutaway_textures bypass the internal representation of the CSG
and
> calculate the texture using it's own algorithm which would be consistent
> with what one expects?
I would say "yes".
> How difficult would it be?
I'm not sure, but the problem would be differentiating between a
user-created intersection and a pov-created intersection (difference), and
defining good rules that would make sense to users. Right now it just does
an insidedness test. Anyone have any ideas?
-Nathan
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