|
![](/i/fill.gif) |
> On the other hand, calculating radiosity only where it's needed and not
> everywhere saves rendering time and memory.
What if one were willing to invest the time and memory for calculating the
radiosity of the whole scene? Wouldn't that be cool? I mean, you process
once, and then you can do a flythrough throught any point of the scene as
many times as you want to, without having to reprocess. I would do it. :)
Post a reply to this message
|
![](/i/fill.gif) |