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Is the radiosity data independent of the camera location?
If yes, does it mean that you can get the same effect as in the
"regular" radiosity used in scanline renderers, that is: Calculate radiosity
once, render same scene from different camera locations many times?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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