POV-Ray : Newsgroups : povray.unofficial.patches : MegaPov is dead. Long live MegaPov+? : Re: MegaPov is dead. Long live MegaPov+? Server Time
2 Sep 2024 04:12:17 EDT (-0400)
  Re: MegaPov is dead. Long live MegaPov+?  
From: Thorsten Froehlich
Date: 13 Sep 2000 13:24:51
Message: <39bfb863@news.povray.org>
In article <39bf7958@news.povray.org> , "Tony[B]" 
<ben### [at] panamac-comnet> wrote:

> OK. So what you really did was this:
> POV 3.1a + SuperPatch + POV 3.1g + rewiring + MegaPOV 0.5a - garbage +
> improvements + bugfixes
>
> Did I get it right now? :)

No, not completely, but you are getting closer!   It is more like:

POV-Ray 3.1d + bugfixes + new stuff + parts of SuperPatch + bugfixes + more
new stuff + 3.1e + more parts of SuperPatch + bugfixes + 3.1f and 3.1g +
more new stuff + bugfixes + MegaPOV 0.5a - unstable features + more new
stuff + bugfixes = POV-Ray 3.5

Get it? ;-)


Or, to add to Nathan's list (I don't claim it is complete):

> Start with POV 3.1d
> Add a totally new system for Core<=>GUI communication
> Merge in some SuperPatch parts
> Make major changes to input and output
> Add in POV 3.1g modifications and bug fixes
> Merge in more SuperPatch parts
> Add other features, i.e. JPEG input
> Change some code from C to C++
> (notice no MegaPov yet)
> Merge MegaPov 0.5a features
> Remove some MegaPov features that are unstable and/or buggy
> Start modifying MegaPov features to make them better
> Add in a few more features
> All the while continue to fix a _ton_ of tricky bugs that have been coming
> in as bug reports.

There is also the situation where there are two independent features of the
same kind that were developed for 3.5 and someone made a patch doing
something similar.


      Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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