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> That is part of the code for allowing blob objects to be used with the
> blob pattern, it has nothing to do with the rendering, creating, or
> destroying of blob objects which seems to be the problem. And that
> structure exists in other POV versions too, it is the name of the blob
> object's struct. It is normally typedef'ed in blob.h, but that
> definition is moved to frame.h in MegaPOVPlus to allow the blob pattern
> to use it without running into multiple definitions.
The BLOB keyword does make all the Windows GUI files blow up. This is new
because frame.h is included in them, while blob.h is not. I usually just
change it globally from BLOB to BLOBA or something since my main goal to
just get a compile anyway. There are other issues to deal with before it'll
compile, but most are trivial.
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