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Hey,
Thanks.
I tried to fix this before I posted teh image, with a transparent -> black
gradient scaled by 0.2 on the X axis (the sunset you see is mapped onto a
sphere of 500x500x100 units to give it the base lens type shape), but
scaling on that axis made no difference to the shape of the gradient. I had
a look for a post by you on that date, but I don't see it listed?
Equiprawn
Tony[B] <ben### [at] panamac-comnet> wrote in message
news:39bcfc79@news.povray.org...
> It's very close. You need to tighten the falloff closer to the origin.
Also,
> you should average a cylindrical on z with the planar or gradient y that
> you've got there, so the falloff is more like the above image, circular.
> Still, a very good first try. Keep it up. (Comment on my 9/10/2000 scene,
> please.)
>
>
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