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--
- Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nlsnet
> It has an interesting look to it, like some kind of strange geological
> formation in a dry seabed. It might be interesting how an isosurface
> using this in a blob pattern would work...
> It would probably be faster rendering than a blob object, at least, if
> you use a blob object as input instead of entering the components
> directly into the pattern(the blob object has internal bounding, the
> blob pattern does not...but it does have the ability to use blob
> objects, at least, it does in MegaPOVPlus).
I really haven't messed around with iso's yet.
> In order to do that, it would have to beat my POV-Script liquid
> simulator, complete with inter-particle forces. I eventually abandoned
> developing it after a 3 hour parse.
Ouch.
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