POV-Ray : Newsgroups : povray.binaries.images : Blobscape : Re: Blobscape Server Time
1 Oct 2024 05:20:05 EDT (-0400)
  Re: Blobscape  
From: Doug Eichenberg
Date: 10 Sep 2000 12:30:31
Message: <39bbb727$1@news.povray.org>
--
- Doug Eichenberg
  http://www.getinfo.net/douge
  dou### [at] nlsnet

> It has an interesting look to it, like some kind of strange geological
> formation in a dry seabed. It might be interesting how an isosurface
> using this in a blob pattern would work...
> It would probably be faster rendering than a blob object, at least, if
> you use a blob object as input instead of entering the components
> directly into the pattern(the blob object has internal bounding, the
> blob pattern does not...but it does have the ability to use blob
> objects, at least, it does in MegaPOVPlus).

I really haven't messed around with iso's yet.

> In order to do that, it would have to beat my POV-Script liquid
> simulator, complete with inter-particle forces. I eventually abandoned
> developing it after a 3 hour parse.

Ouch.


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