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--
- Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nlsnet
> Doesn't look bad at all, but isosurfaces are probably more effective for
such a
> thing. It would not be slower in many cases, and has nearly no parsing
time and
> memory requirements.
I haven't really messed with isosurfaces. I don't think they would be able
to produce a random landscape like this. This one takes a seed value and
creates a new landscape each time, and it allows you to control maximum
height, rate of ascent/descent in height, etc.
> How did you place the blob components? eval_pigment?
I came up with a formula where the height of each spherical component is
based on the height of the points around it, and has a random chance of
moving up or down by a percentage of the average of those heights. The
height of each component is stored in an array.
> BTW, please don't post html next time.
Ooops... sorry!
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