POV-Ray : Newsgroups : povray.binaries.images : Blobscape : Re: Blobscape Server Time
1 Oct 2024 05:21:15 EDT (-0400)
  Re: Blobscape  
From: Doug Eichenberg
Date: 10 Sep 2000 12:29:02
Message: <39bbb6ce@news.povray.org>
--
- Doug Eichenberg
  http://www.getinfo.net/douge
  dou### [at] nlsnet
> Doesn't look bad at all, but isosurfaces are probably more effective for
such a
> thing.  It would not be slower in many cases, and has nearly no parsing
time and
> memory requirements.

I haven't really messed with isosurfaces.  I don't think they would be able
to produce a random landscape like this.  This one takes a seed value and
creates a new landscape each time, and it allows you to control maximum
height, rate of ascent/descent in height, etc.

> How did you place the blob components? eval_pigment?

I came up with a formula where the height of each spherical component is
based on the height of the points around it, and has a random chance of
moving up or down by a percentage of the average of those heights.  The
height of each component is stored in an array.

> BTW, please don't post html next time.

Ooops... sorry!


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