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Here is a bit more of a "real" scene, using my radiosity settings. I used
the same settings as before, adding only "ambient_light 0" and
"assummed_gamma 1" (and the corresponding setting in the INI file). I left
the rest exactly the same. I used light_groups again, but in this case, only
to keep the lamp from casting shadows (the rest of the lights do affect the
lamp, just not the bulb in the lamp). I didn't have to tweak any ambient or
diffuse settings, as before (remember, I like to keep things simple). I only
added this finish to the plane, so it would look more night-time like:
brilliance 0 diffuse 2/9. I used 4 area_lights, including the moon, lamp,
and the lights inside the building. I don't know what else to say. Enjoy.
Comment. Let me know where to take this.
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