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"Xplo Eristotle" <inq### [at] unforgettable com> wrote in message
news:39B5787A.641CC3B5@unforgettable.com...
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| Set the sky ambient to 1 and diffuse to 0.
Well, you are saying the opposite there from my experiences with the MegaPov
kind. Perhaps you are talking of official POV-Ray though.
| > count 100 // or 50 // may be too low
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| Unless hyper-accurate shadowing is a necessity, and I don't see why it
| would be for this scene, error_bound will be just fine between 0.6 and
| 1. Count 50 is plenty; a high count is best when you have small, bright
| objects, or a very "noisy" scene, but you have a relatively simple one
| with an entire lit hemisphere. You could even go down to 30. Set the
| low_error_factor to 1, you're not going to need it (in my testing, it's
| pretty useless). Recursion_limit 1 is plenty, I wouldn't mess with the
| minimum_reuse, and brightness could go as high as 1.667 or so.
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| You could even set pretrace_start to .01 if you want to shave an extra
| several seconds off; I haven't found that multiple passes help, provided
| that the one pass you DO use is fine enough.
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| Try that and see how it goes. :)
Yep, I'll check another render out using your advice. What I did was to use
the recent radiosity settings Mike Hough and others had been using for those
smoothed shadowed hemispherically lit Arnold-like things, figuring if it was
good enough for that....
The main point I wanted to make is how a radiosity rendering could
potentially be worthless compared to a much speedier rendering. I mean 16
times slower than a comparable radiosity render (5.25 hours vs. 1/3 hour!)
with recursion at 1 is no doubt all in vain. It's sure to vary greatly
scene to scene but I think people should be made aware. The general rule of
small test renders always applies.
Thanks for the helpful hints.
Bob
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