The image I mentioned with the gold texture T_Gold5E modified for MegaPov.
This scene contains ninety-six area lights in a hemispherical pattern, but
very low light level each.
global_settings { ini_option "+w512 +h384 +a0.3 +am2 +r2 +sp8 +ep4 +qr"
max_trace_level 10 assumed_gamma 2.2 ambient_light 0
radiosity { brightness 1
count 1000
error_bound 0.3
nearest_count 3
low_error_factor .03
minimum_reuse .15
pretrace_start .08
pretrace_end .01
gray_threshold 0.0
recursion_limit 3
adc_bailout .01 } }
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Download 'TomsGold.jpg' (6 KB)
Preview of image 'TomsGold.jpg'
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