POV-Ray : Newsgroups : povray.binaries.images : Inelastic Collison w/ Radiosity ~72K bu : Re: Inelastic Collison w/ Radiosity ~72K bu Server Time
4 Nov 2024 13:03:13 EST (-0500)
  Re: Inelastic Collison w/ Radiosity ~72K bu  
From: GrimDude
Date: 2 Sep 2000 02:36:41
Message: <39b09ff9@news.povray.org>
>   If the speed is not constant but accelerating, the amount of blur
changes
> as well, but still there's no sharp version of the object (unless it's
most

Right. What I was alluding to...

Cartoon physics aside... adding the 'frozen' objects was a temporary thing.
I suppose I didn't declare the period properly, or did something else silly,
but the blur that resulted from earlier tests was not what I was looking
for. In this scene I cheated, but for the blur I would expect a more elastic
appearance to the collision/motion (and of course non-conformity in the
extents). I will attempt another test over the next few days. I was really
looking forward to an animation, but this is starting to look like a week
long rendering. Particularly, if I finish the scene out the way I had in
mind. I mean after all! A twenty-four hour render is good enough reason for
a post. heh, (j/k)

I did a single element (gold ball) render at 1000 samples and recursion 3,
very low error, half-spheroid lighting, etc. and the result was amazing. I
can't wait to see the finished scene!

I know you could pull this off easy, Warp. :)

Grim


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