|
|
> If the speed is not constant but accelerating, the amount of blur
changes
> as well, but still there's no sharp version of the object (unless it's
most
Right. What I was alluding to...
Cartoon physics aside... adding the 'frozen' objects was a temporary thing.
I suppose I didn't declare the period properly, or did something else silly,
but the blur that resulted from earlier tests was not what I was looking
for. In this scene I cheated, but for the blur I would expect a more elastic
appearance to the collision/motion (and of course non-conformity in the
extents). I will attempt another test over the next few days. I was really
looking forward to an animation, but this is starting to look like a week
long rendering. Particularly, if I finish the scene out the way I had in
mind. I mean after all! A twenty-four hour render is good enough reason for
a post. heh, (j/k)
I did a single element (gold ball) render at 1000 samples and recursion 3,
very low error, half-spheroid lighting, etc. and the result was amazing. I
can't wait to see the finished scene!
I know you could pull this off easy, Warp. :)
Grim
Post a reply to this message
|
|