|
|
Xplo,
I am going to give that a try. I would like to learn how to effectively use
radiosity. I will dig through the documentation and the posts here.
I want to rework the scene a bit (well, replace the walls and floors
mainly... I have a few other ideas I would like to try too)
-- autowitch
"Xplo Eristotle" <inq### [at] unforgettablecom> wrote in message
news:39AF101F.CF13B3AC@unforgettable.com...
> autowitch wrote:
> >
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on. Let me know what you
think.
>
> Very impressive. I'm jealous.
>
> Some radiosity might help; you've remarked that it tends to wash out the
> scene, so two things I would suggest are...
>
> 1. Have a look at some of the other recent radiosity work posted here
> ("More of the same", "Almost", "YMFWR", and I think a couple others that
> I've forgotten the titles of. They focus on using a low error_bound
> setting to create more convincing radiosity shadows, and the effect can
> be quite striking.
>
> 2. Create a variable, like this:
>
> #declare light_adjust = 1;
>
> ...and then multiply the color of your light and the brightness setting
> by the variable. This makes it a little easier to adjust your lighting
> level while keeping everything in balance.
>
> Some subtle focal blur (subtle!) would probably work wonders.
>
> -Xplo
Post a reply to this message
|
|