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Oh, and there's another problem with the ray-shooting technique:
Even if your ray hits the mesh, if the mesh consists of separate parts
(all closed) you'll only be able to fix the part that the ray hit. The other
parts will still have the problem.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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